Shooters

Full tickrate, and the config to prove it.

Competitive servers live and die on consistent frame timing. Dedicated cores, not shared burst, plus direct access to your cfg files.

Set up on request — open a ticket and we will provision it on your node, usually the same day.

On every plan

The same platform, whichever game you run.

Full Pterodactyl panel

Console, file manager, SFTP, scheduled tasks, sub-users and database access. Not a cut-down skin over it.

Backups on a schedule

Set the cadence you want and restore to a point in time from the panel, without opening a ticket.

DDoS filtering included

Layer 3/4 scrubbing at the edge on every plan, not an upsell on the checkout page.

Switch version or build anytime

Change the server build, game version or startup flags from the panel and restart. No reinstall, no ticket.

Move region once per cycle

If your players move, the server can follow. We handle the world and config transfer.

No player-slot billing

You pay for memory. Slots are a config value you set, not a line item we charge for.

Server builds

Run the build your players expect.

Switch between these from the panel and restart. Changing build is not a reinstall and never needs a ticket.

  • Vanilla
  • Metamod + SourceMod

Running Counter-Strike 2

What actually matters for this one.

SourceMod ready

Metamod and SourceMod install on the egg for practice plugins, retakes and matchmaking setups.

Your configs, your rules

server.cfg, gamemode configs and map groups are all editable over SFTP.

Every Counter-Strike 2 server runs on the same Pterodactyl install at panel.gghost.cloud. Run several games on one account and manage them from one place, on one invoice.

Spin up a Counter-Strike 2 server tonight.

No setup fee and no contract. Deploy it, and if it is not what you wanted, cancel from billing.gghost.cloud before the next cycle.