Survival & crafting

The whole town, persistent, for everyone.

Zomboid keeps loaded chunks in memory and the map grows as your group spreads out. It is more memory-hungry than its pixel art suggests.

Set up on request — open a ticket and we will provision it on your node, usually the same day.

On every plan

The same platform, whichever game you run.

Full Pterodactyl panel

Console, file manager, SFTP, scheduled tasks, sub-users and database access. Not a cut-down skin over it.

Backups on a schedule

Set the cadence you want and restore to a point in time from the panel, without opening a ticket.

DDoS filtering included

Layer 3/4 scrubbing at the edge on every plan, not an upsell on the checkout page.

Switch version or build anytime

Change the server build, game version or startup flags from the panel and restart. No reinstall, no ticket.

Move region once per cycle

If your players move, the server can follow. We handle the world and config transfer.

No player-slot billing

You pay for memory. Slots are a config value you set, not a line item we charge for.

Server builds

Run the build your players expect.

Switch between these from the panel and restart. Changing build is not a reinstall and never needs a ticket.

  • Vanilla
  • Steam Workshop mods

Running Project Zomboid

What actually matters for this one.

Workshop mods by ID

Mod and workshop IDs go in the server config; the server fetches them on start.

Sizing

How much memory you actually need.

Guidance, not a hard limit — you can move up or down a tier at any point in the cycle and we prorate the difference.

Up to 8 4 GB
8 – 32 8 GB Modded groups want the headroom

Every Project Zomboid server runs on the same Pterodactyl install at panel.gghost.cloud. Run several games on one account and manage them from one place, on one invoice.

Spin up a Project Zomboid server tonight.

No setup fee and no contract. Deploy it, and if it is not what you wanted, cancel from billing.gghost.cloud before the next cycle.